﻿using Microsoft.Xna.Framework;

using SmlEngine.Sprites.Players;
using SmlEngine.UI.Managers;

namespace SmlEngine.Sprites.Components
{
    public class InputComponent : SpriteComponent
    {
        public InputManager Input { get; private set; }

        public InputComponent(Player player)
            : base(player)
        {
            Input = player.Owner.Input;
        }

        public override void Update(GameTime gameTime)
        {

        }
    }
}
